08:30-09:00 | Preview One-minute madness |
09:00-10:30 |
Panel Expert Design Critique: Xbox360
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| Course 10. Understanding Users in Context: An In-Depth Introduction to Fieldwork 4 units | Course 11. Re-Positioning User Experience as a Strategic Process 4 units | Course 12. Personal Information Management in Theory and Practice 4 units | Course 13. The Usabiilty Engineering Lifecycle 4 units | Course 14. Usability and Product Development: A Usability Course for Management 4 units |
11:30-13:00 |
Panel Putting Personas to Work | Panel Institutionalizing HCI: What Do I-Schools Offer? | Papers Interaction Methods | Papers Understanding Programs and Interfaces | Papers Games and Performances | Papers Designing for Tangible Interactions | | Experience Reports End to End Design | SIG How Can Rhetoric and Argumentation Help Us Make the Case for UCD? | SIG Mobile iTV: new challenges for the design of pervasive multimedia systems |
14:30-16:00 |
Panel Managing Deviant Behavior in Online Communities | Panel Building User Value into the Business Case | Papers Text Input | Papers Visualization and Search | Papers Information Handling | Papers Design: Creative and Historical Perspectives | Interactivity Meet the Artists: Music, Dance, and Painting | Experience Reports Real-World Design Solutions | SIG Current Issues in Assessing and Improving Information Usability |
16:30-18:00 |
Panel Service Innovation and Design | Panel Agile Development: Opportunity or Fad? | Papers Automatic Generation and Usability | Papers Security | Papers Media | | alt.chi It's a Small World After All | Experience Reports Usability in the Wild | SIG Designing Interactive Environments for Outdoors Gaming and Play |
18:00-20:00 | Job Fair
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